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Direct3D9 Shader Model 3 Disassembler.csproj
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Direct3D9 Shader Model 3 Disassembler.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0</TargetFrameworks>
<Platforms>x64</Platforms>
<OutputType>Exe</OutputType>
<AssemblyName>Shader3DeComp</AssemblyName>
<LangVersion>9.0</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Configurations>WinDebug;WinRelease;WinAzureRelease;WinAzureTest</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'WinDebug'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\WinDebug\</OutputPath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'WinRelease'">
<OutputPath>bin\x64\WinRelease\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'WinAzureRelease'">
<OutputPath>bin\x64\WinAzureRelease\</OutputPath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'WinAzureTest'">
<OutputPath>bin\x64\WinAzureTest\</OutputPath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.2.222702">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>